Augmented Creativity
This course explores the concept of the “Cyborg Artist”—the symbiosis between human intuition and machine capability. Unlike courses focused solely on automation, Augmented Creativity focuses on technologies that extend human cognitive and physical abilities in real-time. Students will work with Augmented Reality (AR), wearable sensors, and real-time AI feedback loops to create art that exists as a digital layer over the physical world.
§ 01 By the end you can
- Design Augmented Reality (AR) experiences using tools like Spark AR and Lens Studio
- Explore "Cognitive Offloading" by using AI to handle technical tasks during live creation
- Create mixed-reality installations that respond to physical environments
- Investigate the ethics and aesthetics of "mediated reality" and digital overlays
- Develop a portfolio of work that functions at the intersection of atoms and bits
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Augmented Reality (AR)
- 02The History of the Cyborg Artist
- 03Face Tracking & Filters (Spark AR)
- 04Real-Time Style Transfer in AR
- 05Body Segmentation & Motion Capture
- 06Cognitive Extension: AI Assistants
- 07Interactive Projection Mapping (Basic)
- 08 · MidtermMidterm Examination
- 09World Tracking & Plane Detection
- 10Geo-Locative Art: GPS & Mapping
- 11Object Tracking & Digital Overlays
- 12Wearable Tech & Biosignals
- 13Audio-Augmented Reality
- 14Future Interfaces: Glasses & Lenses
- 15Experience Design for Public Spaces
- 16Final Project: The Augmented Exhibition
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Augmented Exhibition
Recommended reading
- Augmented Human: How Technology Is Shaping the New Reality by Helen Papagiannis
- The Fourth Transformation by Robert Scoble and Shel Israel
- Reality Media by Jay David Bolter
- Create AR: The Complete Guide to Building AR by Matthew Hallberg
- Experience on Demand by Jeremy Bailenson
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