Cinema 4D & FCP
This course is a comprehensive training package for Motion Graphics and Broadcast Design. Students will master Cinema 4D, the industry-standard tool for 3D motion graphics, to create flying logos and abstract 3D art. They will then integrate these assets using Final Cut Pro (FCP), learning the professional editing workflow to produce finished commercials, title sequences, and broadcast packages.
§ 01 By the end you can
- Master the Cinema 4D interface and the "MoGraph" module
- Create complex abstract animations using Cloners and Effectors
- Design 3D text and title sequences for broadcast
- Master the non-linear editing workflow in Final Cut Pro (FCP)
- Composite 3D renders with video footage for seamless integration
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Broadcast Design
- 02Cinema 4D Basics: Interface & Navigation
- 03The MoGraph Module: Cloners & Matrix
- 04Effectors: Random, Plain, & Shader
- 05Deformers & Dynamics in C4D
- 06Lighting & Texturing for Motion Graphics
- 07Keyframe Animation & F-Curves
- 08 · MidtermMidterm Examination
- 09C4D Rendering: Standard vs. Physical
- 10Introduction to Final Cut Pro (FCP)
- 11FCP Workflow: Ingest, Proxy, & Timeline
- 12Editing Techniques: J-Cuts & L-Cuts
- 13Compositing 3D Renders in FCP
- 14Color Correction & Grading in FCP
- 15Audio Mixing & Sound Design
- 16Final Project: The Broadcast Title Sequence
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Broadcast Title Sequence
Recommended reading
- Cinema 4D Apprentice by Kent McQuilkin
- Motion Graphics with Cinema 4D by Broadwalk
- Final Cut Pro X: A Step-by-Step Guide by Larry Jordan
- The Art and Science of Digital Compositing by Ron Brinkmann
- Design for Motion: Fundamentals and Techniques of Motion Design by Austin Shaw
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