Cinema 4D
Cinema 4D (C4D) is the industry standard for Motion Graphics. This dedicated software course goes deep into the C4D ecosystem. Students will move beyond basic animation to master the “MoGraph” module, dynamic simulations (Soft Body/Rigid Body), and advanced rendering techniques. The course is designed to turn students into versatile 3D generalists capable of handling broadcast, advertising, and abstract art projects.
§ 01 By the end you can
- Achieve fluency in the Cinema 4D interface and Object Manager
- Master the MoGraph Module (Cloners, Effectors, Fields) for procedural animation
- Utilize Deformers and Generators to manipulate geometry non-destructively
- Implement lighting strategies using Redshift or Octane (Render Engines)
- Create complex simulations: Cloth, Rope, and Bullet Dynamics
§ 02 Sixteen sessions
The whole semester.
- 01Interface Mastery: Navigation & Layouts
- 02Modeling Basics: Primitives to Polygons
- 03Spline Modeling: Extrude, Sweep, Lathe
- 04The MoGraph Powerhouse: Cloner & Matrix
- 05MoGraph Effectors: Random, Plain, Step
- 06Using "Fields" to Control Animation
- 07Animation: Keyframes & The F-Curve Manager
- 08 · MidtermMidterm Examination
- 09Dynamics I: Rigid Bodies & Colliders
- 10Dynamics II: Soft Bodies & Cloth (Balloon FX)
- 11Simulation: Rope & Hair Basics
- 12Lighting: HDRI & Area Lights
- 13Texturing: Node-Based Materials
- 14Camera Animation: Crane & Motion Cam
- 15Rendering: AOVs & Multipass Workflow
- 16Final Project: The Abstract Motion Piece
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Abstract Motion Piece
Recommended reading
- Cinema 4D Beginner's Guide by Jen Rizzo
- The Momnt of Inspiration (MoGraph Theory)
- Maxon Cinema 4D: The Complete Guide (Documentation)
- Lighting for Animation by P. Jasmine Katatikarn
- 3D Motion Graphics for 2D Artists by Bill Byrne
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