Experiential & Event Design
This multi-disciplinary course focuses on designing immersive physical environments for brands, exhibitions, and cultural events. Students will learn to translate a 2D concept into a 3D space, managing the attendee journey from entry to exit. The curriculum covers spatial planning, wayfinding, lighting, and the integration of interactive digital touchpoints to create memorable human experiences.
§ 01 By the end you can
- Translate brand identity into 3D spatial environments (Pop-ups, Booths, Stages)
- Map the "User Journey" through a physical space to control flow and engagement
- Create technical floor plans, elevations, and 3D visualizations
- Integrate sensory design (Sound, Light, Texture) to enhance immersion
- Understand material logistics, safety regulations, and fabrication costs
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Spatial Storytelling
- 02The Attendee Journey Map
- 03Concept Development & Mood Boards
- 04Floor Plans & spatial ergonomics
- 053D Visualization Techniques (SketchUp/Blender)
- 06Lighting Design & Atmosphere
- 07Wayfinding & Environmental Graphics
- 08 · MidtermMidterm Examination
- 09Exhibition Design: Museums & Galleries
- 10Retail Experience: Pop-Up Shops
- 11Stage Design & Scenography
- 12Technology Integration (VR/AR/Projection)
- 13Sustainable Materials & Fabrication
- 14Production Logistics & Safety
- 15The Pitch: Selling the Experience
- 16Final Project: The Immersive Event Scale Model
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Immersive Event Scale Model
Recommended reading
- Exhibition Design: An Introduction by Philip Hughes
- The Experience Economy by B. Joseph Pine II and James H. Gilmore
- Spatial Design by Peter Fiell and Charlotte Fiell
- Wayfinding: The Art and Science of How We Find Our Way by O'Neill
- Grand Stand 6: Design for Trade Fair Stands (Frame Publishers)
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