Lighting & Rigging
This dual-discipline technical course covers the backbone of the 3D pipeline. “Rigging” teaches the construction of the digital skeleton and control systems that allow a model to move. “Lighting” explores the artistic and technical application of light to create mood, depth, and realism. Students will learn to build production-ready rigs and render cinematic shots using engines like Arnold or Redshift.
§ 01 By the end you can
- Construct robust character rigs with IK/FK switching and stretchy limbs
- Paint skin weights to ensure smooth deformation of geometry
- Build expressive facial rigs using blend shapes or joint-based systems
- Master "Three-Point Lighting" and Image Based Lighting (HDRI) in 3D
- Optimize render settings and manage AOVs (Arbitrary Output Variables) for compositing
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Rigging: Joints & Hierarchies
- 02Constraints & Controllers (FK vs. IK)
- 03Skinning: Painting Weights & Deformers
- 04Advanced Deformers: Clusters & Lattices
- 05Facial Rigging: Blend Shapes vs. Joints
- 06Scripting for Rigging (Python/MEL Basics)
- 07Creating the Master Control Rig
- 08 · MidtermMidterm Examination
- 09Introduction to Lighting: Color & Temp
- 10The Three-Point Lighting Setup
- 11Image Based Lighting (HDRI) & Global Illumination
- 12Material Properties in Light (PBR)
- 13Interior vs. Exterior Lighting Strategies
- 14Render Engines: Arnold/Redshift Optimization
- 15Render Passes (AOVs) for Compositing
- 16Final Project: The Rigged & Lit Character
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Rigged & Lit Character
Recommended reading
- Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey
- Digital Lighting and Rendering by Jeremy Birn
- The Art of Rigging by Kiaran Ritchie
- Light for Visual Artists by Richard Yot
- Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa
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