Premier Graphics
& Animation
AI & Digital Arts · MS elective · 3 credit hours · 16 sessions

NFTs & Animated Collectibles

This course explores the intersection of digital art and the blockchain. It demystifies the world of Non-Fungible Tokens (NFTs), focusing on how animators can create, mint, and monetize looping animated collectibles. Students will learn the technical constraints of “Crypto Art” (file size, looping logic) and the business strategies required to build a community and launch a successful collection on platforms like OpenSea or Foundation.

§ 01 By the end you can
  1. Understand Blockchain basics: Wallets, Gas Fees, and Smart Contracts
  2. Create "Perfect Loops" designed for infinite playback
  3. Master "Generative Art" workflows: Layering traits to create 10,000 variations
  4. Navigate NFT Marketplaces (OpenSea, Rarible, SuperRare)
  5. Develop a Roadmap and "Utility" for holders (Community access/IP rights)
§ 02 Sixteen sessions

The whole semester.

  1. 01Web3 Basics: What is an NFT?
  2. 02Wallets & Security: MetaMask & Ledgers
  3. 03The Aesthetic of the Loop: Seamless Motion
  4. 04File Formats: GIF, MP4, & GLB for Metaverse
  5. 053D Collectibles: Rotating Turntables
  6. 06Utility: Adding Value beyond the Art
  7. 07Platforms: Curated vs. Open Markets
  8. 08 · MidtermMidterm Examination
  9. 09The Generative Workflow: Traits & Rarity
  10. 10Coding Art: Scripting for Variations
  11. 11Minting: The Smart Contract
  12. 12The "Drop": Marketing & Hype
  13. 13Community Building: Discord & Twitter/X
  14. 14Royalties & Secondary Sales
  15. 15Ethics: Environmental Impact & Scams
  16. 16Final Project: The 10-Piece Genesis Collection

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The 10-Piece Genesis Collection

How it’s judged

Recommended reading
  1. The NFT Handbook by QuHarrison Terry
  2. Crypto Art: A Decentralized View by Merzmensch
  3. Token Economy by Shermin Voshmgir
  4. The Metaverse: And How It Will Revolutionize Everything by Matthew Ball
  5. Generative Design (for collection mechanics) by Hartmut Bohnacker
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