Stereoscopic Filmmaking
This specialized course introduces the science and art of 3D cinema. Students will learn how to mimic human binocular vision to create immersive depth. The curriculum covers the physiology of depth perception, the mechanics of 3D camera rigs, and the unique post-production challenges of “fixing” depth to prevent audience eye strain, preparing students for modern 3D and VR workflows.
§ 01 By the end you can
- Understand the physiology of human depth perception (Interocular & Convergence)
- Operate 3D Camera Rigs (Side-by-Side vs. Mirror/Beam-Splitter)
- Manage the "Depth Budget" to create comfortable immersive experiences
- Edit Stereoscopic footage, managing convergence points and window violations
- Apply 3D grading techniques to balance left and right eye channels
§ 02 Sixteen sessions
The whole semester.
- 01History of 3D Cinema: From Anaglyph to Avatar
- 02The Physics of Binocular Vision
- 03The 3D Camera Rig: IO (Interocular) & Convergence
- 04Positive vs. Negative Parallax
- 05Shooting Native 3D: Lighting & Lens Choice
- 06The "Depth Script": Planning Immersion
- 07Monitoring on Set: The Stereographer's Role
- 08 · MidtermMidterm Examination
- 09Stereoscopic Editing: Cutting for Depth
- 10Fixing "Ghosting" and Parallax Errors
- 11Floating Windows & Framing Violations
- 122D to 3D Conversion Techniques
- 13Grading for 3D: Brightness & Color Match
- 14VFX in Stereoscopy
- 15VR & 360-degree Video overlap
- 16Final Project: The 3D Short Sequence
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The 3D Short Sequence
Recommended reading
- 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen by Bernard Mendiburu
- The Art of 3D: Computer Animation and Effects by Isaac Kerlow
- Filmmaking for the 21st Century: Stereoscopic 3D by Buzz Hays
- Think in 3D: Food for Thought for Directors and Cinematographers by Clyde DeSouza
- Digital Cinematography (Chapter on Stereoscopy) by David Stump
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