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AI & Digital Arts · MS elective · 3 credit hours · 16 sessions

Technologies Transforming Arts

This survey course examines the sweeping technological shifts that have redefined the boundaries of art in the 21st century. Beyond just “using” tools, students will investigate how technologies like Virtual Reality (VR), Augmented Reality (AR), haptics, and blockchain are altering the very nature of how art is experienced, bought, and sold. The curriculum combines theoretical analysis with practical exposure to emerging mediums, preparing students to work at the cutting edge of the “Phygital” (Physical + Digital) art world.

§ 01 By the end you can
  1. Analyze the impact of immersive technologies (VR/AR/XR) on gallery engagement
  2. Evaluate the role of Blockchain and NFTs in digital provenance and ownership
  3. Explore "Internet Art" and the aesthetics of networked culture
  4. Experiment with projection mapping and spatial augmented reality
  5. Critically assess the environmental and social footprint of high-tech art production
§ 02 Sixteen sessions

The whole semester.

  1. 01The Shift from Object to Experience
  2. 02Extended Reality (XR): VR, AR, and MR
  3. 03Spatial Computing & Digital Sculpture
  4. 04Projection Mapping: Transforming Architecture
  5. 05Sensors & Physical Computing (Arduino/IoT)
  6. 06Internet Art & Net.Art History
  7. 07Glitch Art & The Aesthetics of Error
  8. 08 · MidtermMidterm Examination
  9. 09Haptics: Touching the Virtual
  10. 10Holography & Volumetric Displays
  11. 11The Metaverse: Art in Virtual Worlds
  12. 12Bio-Art: Technology & Biology
  13. 13Blockchain, Crypto Art & Smart Contracts
  14. 14Digital Preservation & Archiving
  15. 15Future Trends: Brain-Computer Interfaces
  16. 16Final Project: Tech-Integrated Art Proposal

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: Tech-Integrated Art Proposal

How it’s judged

Recommended reading
  1. Digital Art by Christiane Paul
  2. Virtual Art: From Illusion to Immersion by Oliver Grau
  3. The Internet Does Not Exist by e-flux journal
  4. Radical Technologies: The Design of Everyday Life by Adam Greenfield
  5. Art and Electronic Media by Edward A. Shanken
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