Premier Graphics
& Animation
Film & TV · MS elective · 3 credit hours · 16 sessions

Virtual Production Management

This management-focused course addresses the logistical revolution of “In-Camera VFX.” Students will learn how to produce content within an LED Volume environment, bridging the gap between traditional physical production and real-time animation pipelines. The curriculum focuses on budgeting for digital assets, scheduling hybrid crews (game developers + film crews), and managing the complex workflow of an Unreal Engine-based shoot.

§ 01 By the end you can
  1. Understand the "Brain Bar" roles (Volume Control, VAD, Engine Operator)
  2. Budget for Virtual Production: Asset creation vs. Physical set construction
  3. Manage the "Virtual Art Department" (VAD) timeline and deliverables
  4. Oversee on-set protocols for LED walls, tracking systems, and frustum rendering
  5. Coordinate data management between pre-production (Previs) and post-production
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to VP: The Shift to "Fix it in Pre"
  2. 02The Technology Stack: LED Walls, nDisplay, & Trackers
  3. 03Anatomy of a VP Crew: Bridging Film & Code
  4. 04Budgeting for VP: CapEx vs. OpEx
  5. 05The Virtual Art Department (VAD) Workflow
  6. 06Asset Acquisition: Scan, Purchase, or Build?
  7. 07Previs to Techvis: Planning the Shoot
  8. 08 · MidtermMidterm Examination
  9. 09On-Set Operations: The "Brain Bar" Crew
  10. 10Managing Lighting: Real vs. Virtual Light Match
  11. 11Volume Etiquette & Safety Protocols
  12. 12Troubleshooting: Latency, Moiré, & Color Shift
  13. 13Data Management: Perforce & Version Control
  14. 14Legal: IP Rights of Digital Environments
  15. 15Post-Production in a VP Pipeline
  16. 16Final Project: The VP Shoot Bible

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The VP Shoot Bible

How it’s judged

Recommended reading
  1. The Filmmaker's Guide to Virtual Production by Noah Kadner
  2. Virtual Production: A Manual for the 21st Century Filmmaker by Bild Studios
  3. Real-Time Filmmaking: The Future of Production (Epic Games Whitepapers)
  4. Producing for TV and New Media by Cathrine Kellison
  5. The VES Handbook of Visual Effects (VP Sections) by Jeffrey A. Okun
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