Virtual Production Management
This management-focused course addresses the logistical revolution of “In-Camera VFX.” Students will learn how to produce content within an LED Volume environment, bridging the gap between traditional physical production and real-time animation pipelines. The curriculum focuses on budgeting for digital assets, scheduling hybrid crews (game developers + film crews), and managing the complex workflow of an Unreal Engine-based shoot.
§ 01 By the end you can
- Understand the "Brain Bar" roles (Volume Control, VAD, Engine Operator)
- Budget for Virtual Production: Asset creation vs. Physical set construction
- Manage the "Virtual Art Department" (VAD) timeline and deliverables
- Oversee on-set protocols for LED walls, tracking systems, and frustum rendering
- Coordinate data management between pre-production (Previs) and post-production
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to VP: The Shift to "Fix it in Pre"
- 02The Technology Stack: LED Walls, nDisplay, & Trackers
- 03Anatomy of a VP Crew: Bridging Film & Code
- 04Budgeting for VP: CapEx vs. OpEx
- 05The Virtual Art Department (VAD) Workflow
- 06Asset Acquisition: Scan, Purchase, or Build?
- 07Previs to Techvis: Planning the Shoot
- 08 · MidtermMidterm Examination
- 09On-Set Operations: The "Brain Bar" Crew
- 10Managing Lighting: Real vs. Virtual Light Match
- 11Volume Etiquette & Safety Protocols
- 12Troubleshooting: Latency, Moiré, & Color Shift
- 13Data Management: Perforce & Version Control
- 14Legal: IP Rights of Digital Environments
- 15Post-Production in a VP Pipeline
- 16Final Project: The VP Shoot Bible
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The VP Shoot Bible
Recommended reading
- The Filmmaker's Guide to Virtual Production by Noah Kadner
- Virtual Production: A Manual for the 21st Century Filmmaker by Bild Studios
- Real-Time Filmmaking: The Future of Production (Epic Games Whitepapers)
- Producing for TV and New Media by Cathrine Kellison
- The VES Handbook of Visual Effects (VP Sections) by Jeffrey A. Okun
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