Premier Graphics
& Animation
Photography · MS elective · 3 credit hours · 16 sessions

Augmented Reality (AR) and Photography

Photographs are no longer static. This cutting-edge course merges traditional photography with immersive technology. Students will learn to bring their prints to life using Augmented Reality (AR). By overlaying video, animation, and 3D elements onto physical images (using tools like Artivive or Spark AR), students will create “Living Photos” and interactive exhibitions where the viewer plays an active role.

§ 01 By the end you can
  1. Understand the principles of AR: Image Targets, Triggers, and Overlays
  2. Create "Living Photos" (Harry Potter style) by embedding video into print
  3. Design social media filters (Instagram/TikTok) using Spark AR/Effect House
  4. Master the workflow of preparing assets for AR (Alpha channels/Green screen)
  5. Curate an "Interactive Exhibition" where prints react to mobile devices
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to AR: The Layered Reality
  2. 02The "Living Photo": Video-in-Print
  3. 03Tools of the Trade: Artivive & Adobe Aero
  4. 04Creating Image Targets: Contrast & Detail
  5. 05Shooting for AR: Planning the Motion
  6. 06Alpha Channels & Transparency
  7. 07Sound Design for AR Experiences
  8. 08 · MidtermMidterm Examination
  9. 09Spark AR I: Face Tracking & Masks
  10. 10Spark AR II: Color Grading Filters (LUTs)
  11. 11Interactive Portfolios: AR Business Cards
  12. 123D Objects in Photography: Photogrammetry
  13. 13User Experience (UX) for AR Viewers
  14. 14Marketing with AR: Brand Activations
  15. 15The Future: AR Glasses & Wearables
  16. 16Final Project: The Augmented Gallery Walk

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Augmented Gallery Walk

How it’s judged

Recommended reading
  1. Augmented Human: How Technology Is Shaping the New Reality by Helen Papagiannis
  2. Spark AR Documentation (Official Meta Guides)
  3. Creating Augmented and Virtual Realities by Erin Pangilinan
  4. The Future of Image (Contextual Theory) by Jacques Rancière
  5. Immersive Journalism (Contextual Application)
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