Automotive & Transportation Design
This specialized industrial design course covers the aesthetics, mechanics, and ergonomics of vehicle design. Students will explore the entire pipeline from initial “napkin sketches” to 3D clay modeling and digital rendering. The curriculum looks beyond just cars, addressing the future of public transit, electric mobility (EVs), and autonomous systems.
§ 01 By the end you can
- Master the art of automotive sketching (perspective, wheelbases, reflections)
- Understand vehicle aerodynamics and packaging (engine/motor placement)
- Execute physical prototyping using industrial clay modeling techniques
- Create Class-A surfaces using digital tools (Alias/Rhino/Blender)
- Design sustainable solutions for future urban mobility systems
§ 02 Sixteen sessions
The whole semester.
- 01History of Car Design: Icons & Eras
- 02Vehicle Proportions & Perspective Sketching
- 03The Package: Engineering Constraints
- 04Aerodynamics & Fluid Dynamics Basics
- 05Marker Rendering Techniques
- 06Introduction to Clay Modeling (Physical)
- 07Clay Modeling: Refining Surfaces
- 08 · MidtermMidterm Examination
- 09Digital Modeling: Introduction to Alias/Rhino
- 10Exterior Design: Surfacing & Light
- 11Interior Design: Ergonomics & HMI
- 12Color, Material, and Finish (CMF)
- 13Sustainable Mobility: EVs & Hydrogen
- 14Public Transport & Last-Mile Solutions
- 15Rendering for Presentation (V-Ray/Keyshot)
- 16Final Project: The Concept Vehicle
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Concept Vehicle
Recommended reading
- H-Point: The Fundamentals of Car Design & Packaging by Stuart Macey and Geoff Wardle
- How to Draw Cars Like a Pro by Thom Taylor
- The Drive: Custom Cars and Their Builders by Gestalten
- Roots of Style: Automotive Design by David Kimble
- Cosmic Motors by Daniel Simon
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