Digital Illustration & Concept Art
This course focuses on the techniques required for entertainment design, specifically for film, animation, and video games. Students will transition from traditional drawing to digital painting, learning to visualize characters, environments, and props. The curriculum emphasizes world-building, lighting, material rendering, and the speed-painting workflows used in professional production pipelines.
§ 01 By the end you can
- Master digital painting software (Photoshop/Procreate) and custom brushes
- Understand atmospheric perspective, lighting, and color scripts
- Design unique characters and creatures with functional anatomy
- Create immersive environments and "Key Art" for storytelling
- Execute "Matte Painting" and photo-bashing techniques for realism
§ 02 Sixteen sessions
The whole semester.
- 01Intro to Digital Workspace: Brushes & Layers
- 02Value Studies & Notan Sketches
- 03Color Theory for Light & Shadow
- 04Material Rendering: Metal, Skin, Cloth
- 05Speed Painting & Thumb-nailing
- 06Character Design: Silhouettes & Shapes
- 07Character Design: Costume & Props
- 08 · MidtermMidterm Examination
- 09Environment Design: Atmospheric Perspective
- 10Architecture & Hard Surface Rendering
- 11Creature Design: Evolutionary Function
- 12Prop & Vehicle Design
- 13Photo-bashing & Textures
- 14Composition for Key Art / Splash Art
- 15The Concept Art Portfolio
- 16Final Project: World-Building Bible
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: World-Building Bible
Recommended reading
- Color and Light: A Guide for the Realist Painter by James Gurney
- Framed Ink: Drawing and Composition for Visual Storytellers by Marcos Mateu-Mestre
- The Skillful Huntsman by Khang Le, Mike Yamada, and Felix Yoon
- Beginner's Guide to Digital Painting in Photoshop (3dtotal Publishing)
- Imaginative Realism: How to Paint What Doesn't Exist by James Gurney
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