Digital Sculptor
This is a studio-intensive course dedicated to high-resolution organic modeling. Using tools like ZBrush, students focus purely on form, silhouette, and artistic anatomy without the constraints of topology. The course covers creature design, likeness sculpting (portraits), and the preparation of digital sculptures for 3D printing and manufacturing.
§ 01 By the end you can
- Master advanced ZBrush workflows: DynaMesh, ZRemesher, and Sculptris Pro
- Sculpt realistic human likenesses with attention to tertiary details (pores/wrinkles)
- Design original creatures using "Kitbashing" and insert-mesh brushes
- Prepare models for physical production (Watertight meshes for 3D Printing)
- Utilize Polypainting for concept presentation
§ 02 Sixteen sessions
The whole semester.
- 01The Digital Clay Studio: Interface Mastery
- 02Blocking Forms: Primary, Secondary, Tertiary
- 03Advanced Anatomy: Muscles & Bone Landmarks
- 04The Portrait: Skull Structure & Planes
- 05The Portrait: Features (Eyes, Nose, Mouth)
- 06Micro-Detailing: Alphas & Noise
- 07Clothing & Drapery Sculpting
- 08 · MidtermMidterm Examination
- 09Creature Design: Silhouette & Anatomy
- 10Kitbashing: Using Pre-made Parts
- 11Hard Surface Sculpting in ZBrush
- 12Posing the Sculpt: Transpose Master
- 13FiberMesh: Creating Hair & Fur
- 14Decimation & Optimization
- 15Prep for 3D Print: Keying & Slicing
- 16Final Project: The Masterpiece Sculpt
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Masterpiece Sculpt
Recommended reading
- ZBrush Digital Sculpting Human Anatomy by Scott Spencer
- Anatomy for Sculptors by Uldis Zarins
- Beginner's Guide to ZBrush by 3dtotal Publishing
- Portrait Sculpting: Anatomy & Expressions in Clay (Reference) by Philippe Faraut
- Form of the Head and Neck by Uldis Zarins
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