Digital Sculpture
“Digital Clay” allows for infinite revision and detail. This course utilizes software like ZBrush or Mudbox to sculpt organic characters and creatures. Unlike traditional modeling, this workflow mimics working with real clay. Students will focus on anatomy, high-frequency detailing (pores, scales), and the pipeline of converting high-poly sculpts into game-ready assets or 3D prints.
§ 01 By the end you can
- Master the digital sculpting interface (ZBrush/Mudbox) and tablet control
- Understand "DynaMesh" and "Subdivision" workflows
- Sculpt realistic anatomy and drapery (clothing folds)
- Create high-frequency details using Alphas and Noise
- Prepare models for output: Retopology, UVs, and 3D Printing keys
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Digital Clay: Brushes & Navigation
- 02Blocking Out: Primary Shapes & Silhouette
- 03Anatomy Study: The Torso & Limbs
- 04The Portrait: Skull Structure & Planes
- 05Facial Features: Eyes, Nose, Mouth
- 06Creature Design: Hybrid Anatomy
- 07Clothing & Drapery: Tension Points
- 08 · MidtermMidterm Examination
- 09Sculpting Accessories & Hard Surface
- 10Micro-Detailing: Skin Pores & Wrinkles
- 11Polypainting: Adding Color to Sculpt
- 12Retopology: Creating Clean Mesh Flow
- 13UV Mapping & Baking Normal Maps
- 14Posing: Transpose Master
- 15Preparing for 3D Print: Decimation & Keying
- 16Final Project: The Hero Character/Creature
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Hero Character/Creature
Recommended reading
- Beginner's Guide to ZBrush by 3dtotal Publishing
- Anatomy for Sculptors by Uldis Zarins
- ZBrush Digital Sculpting Human Anatomy by Scott Spencer
- Digital Modeling by William Vaughan
- Form of the Head and Neck by Uldis Zarins
More in Fine Arts
| Abstract & Impressionist Painting | This course explores Impressionist and Abstract painting traditions through color, gesture, texture, light, and expressive mark-making. |
| Advanced Cloth Figure Painting | Drawing the nude is a challenge; dressing it is an art form. This advanced course focuses on the complex relationship between the human form and drapery. |
| Advanced Figure Drawing | This course advances observational and anatomical figure drawing skills. Students study complex poses, skeletal and muscular structure, dynamic movement, foreshortening, expressive mark-making, and refined rendering to develop mastery in depicting the human form. |
| Advanced Landscape Painting | The landscape is a challenge of light, atmosphere, and vastness. This advanced course moves beyond the "Blue Sky, Green Grass" formula. |
| Advanced Materials | In the world of 3D, a model is only as good as its surface. This course explores "Look Development" (LookDev) and the creation of photorealistic digital materials. |
| Advanced Mold Making Techniques | This technical course is the bridge between a unique sculpture and mass production. Students will explore the science of replication, learning to create complex molds for sculpture, product design, and prototyping. |