Premier Graphics
& Animation
Photography · MS elective · 3 credit hours · 16 sessions

Interactive and 360° Photography

The world is not a flat rectangle. This course explores immersive imaging technologies. Students will learn to create 360-degree panoramas, Virtual Tours for real estate and tourism, and interactive “Object Movies” that allow users to rotate products on a screen. The curriculum covers stitching software, specialized 360 cameras, and the hosting platforms required to display VR content.

§ 01 By the end you can
  1. Master 360-degree capture techniques: Nodal points and parallax correction
  2. Stitch high-resolution panoramas using software (PTGui/Lightroom)
  3. Create "Virtual Tours" with hotspots and navigation (Matterport/Kuula)
  4. Execute "Object Photography": 360-degree product rotation turntables
  5. Publish interactive content to the web and VR headsets
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to Immersive Imaging: VR & 360
  2. 02Gear: Fisheye Lenses vs. Dual-Lens 360 Cameras
  3. 03The Nodal Point: Eliminating Parallax Error
  4. 04Shooting 360 Panoramas: The bracketed workflow
  5. 05Stitching Software: PTGui Mastery
  6. 06Removing the Tripod (Nadir Patching)
  7. 07HDR in 360: Managing extreme contrast
  8. 08 · MidtermMidterm Examination
  9. 09Virtual Tours I: Planning the Path
  10. 10Virtual Tours II: Hotspots & Info Tags
  11. 11Object Photography: The Turntable Setup
  12. 12Shooting for Photogrammetry (3D Scanning)
  13. 13Hosting Platforms: Kuula, Matterport, Google Street View
  14. 14Tiny Planets & Reframing for Social Media
  15. 15Commercial Applications: Real Estate & Tourism
  16. 16Final Project: The Complete Virtual Tour

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Complete Virtual Tour

How it’s judged

Recommended reading
  1. The VR Book: Human-Centered Design for Virtual Reality by Jason Jerald
  2. Google Street View Trusted Photographer Guidelines
  3. Photogrammetry (Specific guides on Agisoft Metashape or RealityCapture)
  4. Virtual Reality Photography by Scott Highton
  5. 360° Video Handbook by Michael Wohl
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