Voice-Over & Audio Performance
“The theatre of the mind.” This course trains actors to convey emotion, character, and action using only the voice. Students will explore the diverse industry of Voice Acting (VA), covering animation, commercial advertising, audiobooks, and video games. The curriculum emphasizes breath control, mic technique, sight-reading, and the technical skills required to set up a professional home studio.
§ 01 By the end you can
- Master microphone technique: Proximity effect, popping, and axis control
- Differentiate performance styles: Commercial (Sell) vs. Narrative (Story) vs. Character (Animation)
- Develop a "Library of Voices": Accents, pitches, and vocal textures
- Execute "Cold Reading" with accuracy and emotional intent
- Understand the technical workflow: Home recording, editing, and file delivery
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Voice Over: The unseen actor
- 02Physiology of Voice: Warm-ups & Breath
- 03Microphone Technique & Studio Etiquette
- 04Commercial VO: The Hard Sell vs. Soft Sell
- 05Analyzing Copy: Finding the "Hook"
- 06Audiobooks: Long-form Narration & Endurance
- 07Character Development: Laban for Voice
- 08 · MidtermMidterm Examination
- 09Animation I: Creating Original Characters
- 10Animation II: ADR & Dubbing
- 11Video Game VO: Barks, Grunts, & Effort Sounds
- 12E-Learning & Corporate Narration
- 13The Home Studio: Acoustics & Gear
- 14Editing Basics: Cleaning Breaths & Clicks
- 15The Demo Reel: Curation & Production
- 16Final Project: The Professional Voice Reel
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Professional Voice Reel
Recommended reading
- Voice-Over Voice Actor by Yuri Lowenthal and Tara Platt
- The Art of Voice Acting by James R. Alburger
- There's Money Where Your Mouth Is by Elaine A. Clark
- Voiceover for Animation by Jean Ann Wright
- Freeing the Natural Voice by Kristin Linklater
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