Premier Graphics
& Animation
Animation & VFX · Year 3 · 3 credit hours · 16 sessions

Advanced 3D Modelling

This advanced course focuses on character modelling and rigging using Autodesk Maya. Students will explore accurate character proportions, clean topology, high‑quality texturing, shader application, and efficient rigging. The course emphasizes production workflows and prepares students to present a fully modelled, textured, rigged, and rendered character from multiple scenes and angles.

§ 01 By the end you can
  1. Create anatomically accurate 3D characters with clean topology.
  2. Apply advanced texturing and shader techniques for realism.
  3. Build efficient rigs for character poseability including IK/FK systems.
  4. Set up appropriate lighting and cameras for character presentation.
  5. Render fully textured and rigged models from multiple angles professionally.
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to Advanced 3D & Maya Character Workflows
  2. 02Anatomy for 3D Character Modelling
  3. 03Polygon Modelling: Head & Facial Topology
  4. 04Polygon Modelling: Torso, Arms, Legs
  5. 05Hands & Feet: Complex Surface Modeling
  6. 06Retopology for Clean Edge Flow
  7. 07UV Mapping & Seam Placement for Characters
  8. 08 · MidtermAdvanced Texturing & Shader Application
  9. 09Materials for Skin, Cloth, and Accessories
  10. 10Joint Systems & Rig Basics in Maya
  11. 11Weight Painting and Skinning Techniques
  12. 12IK/FK Setups and Control Systems
  13. 13Facial Rigging Concepts
  14. 14Lighting for Character Presentation
  15. 15Camera Setup and Render Passes
  16. 16Rendering with Arnold and Multi-Angle Outputs

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Students will create a fully developed 3D character with correct proportions and clean topology. The character must be:

Textured and shaded appropriately

Rigged for basic posing (including IK/FK controls)

Presented in multiple scenes and camera angles

Rendered professionally using Maya’s Arnold renderer

Evaluation Criteria

  1. Anatomical accuracy and topology quality
  2. Texturing detail and shader quality
  3. Rig functionality and control systems
  4. Lighting, camera composition, and render quality
  5. Overall polish and presentation consistency

How it’s judged

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