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Digital & Interactive · MS elective · 3 credit hours · 16 sessions

Advanced Interaction Techniques and Technologies

This technical design course explores the future of Human-Computer Interaction (HCI) beyond the traditional screen and keyboard. Students will investigate “Natural User Interfaces” (NUI) including gesture recognition, haptics, eye-tracking, and Brain-Computer Interfaces (BCI). The course focuses on designing intuitive, immersive interactions for spatial computing environments (VR/AR) and smart physical objects, preparing students for the next hardware paradigm shift.

§ 01 By the end you can
  1. Design and prototype Natural User Interfaces (NUI) using hand tracking and gestures
  2. Implement haptic feedback to enhance digital immersion and usability
  3. Utilize eye-tracking technology for active input and passive attention analysis
  4. Explore the basics of Brain-Computer Interfaces (BCI) and neuro-feedback
  5. Evaluate interaction techniques for ergonomics, accessibility, and cognitive load
§ 02 Sixteen sessions

The whole semester.

  1. 01History of HCI: From Punch Cards to Neural Links
  2. 02Spatial Computing Fundamentals (XR)
  3. 03Hand Tracking & Gesture Design
  4. 04Eye Tracking: Gaze as Input
  5. 05Eye Tracking: Heatmaps & Analytics
  6. 06Body Computing: Skeletal Tracking
  7. 07Tangible User Interfaces (TUI)
  8. 08 · MidtermMidterm Examination
  9. 09Voice & Speech Recognition Systems
  10. 10Multimodal Interaction (Voice + Gesture)
  11. 11Haptics: Tactile Feedback Design
  12. 12Wearable Technology & Bio-Sensors
  13. 13Brain-Computer Interfaces (BCI) Intro
  14. 14Accessibility in Advanced Interfaces
  15. 15Prototyping Hardware (Arduino/Sensors)
  16. 16Final Prototype: The Next Interface

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

Recommended reading
  1. The Design of Everyday Things by Don Norman
  2. Brave NUI World: Designing Natural User Interfaces by Daniel Wigdor and Dennis Wixon
  3. 3D User Interfaces: Theory and Practice by LaViola et al.
  4. Make: Wearable Electronics by Kate Hartman
  5. Grimm’s Law of HCI (Research Papers on Fitts’s Law etc.)
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