Holographic Color Grading
As screens evolve from 2D planes to 3D volumes, color grading must adapt. This advanced course focuses on grading for Volumetric Video, Light Fields, and Holographic Displays (e.g., Looking Glass, VR headsets). Students will learn to grade “Point Clouds” and “Meshes” rather than pixels, ensuring color consistency across different viewing angles and depths in spatial computing environments.
§ 01 By the end you can
- Differentiate between 2D pixel grading and 3D voxel/vertex coloring
- Master the "Depth Map" as a tool for color separation and atmosphere
- Grade volumetric video assets for spatial realism (Skin tones in 3D)
- Manage "Light Field" data to ensure consistent exposure from all angles
- Deliver color-critical assets for VR, AR, and Holographic hardware
§ 02 Sixteen sessions
The whole semester.
- 01Beyond the Pixel: Introduction to Volumetric Video
- 02Color Science for Spatial Computing (ACES)
- 03The Holographic Workflow: Capture to Display
- 04Working with Point Clouds & Meshes
- 05Software Tools: Depthkit, Arco, & Nuke
- 06Grading Skin Tones in Volumetric Capture
- 07Artifact Removal: Cleaning "Ghosting" & Noise
- 08 · MidtermMidterm Examination
- 09Grading the Z-Axis: Depth-Based Corrections
- 10Relighting in Post: Normal Maps & Virtual Lights
- 11Consistency: Grading for Multi-Angle Viewing
- 12Managing Specularity & Reflection in 3D
- 13HDR for VR: Luminance in Headsets
- 14Holographic Display Tech: Looking Glass / Leia
- 15Deliverables: glTF, USDZ, & Alembic
- 16Final Project: The Volumetric Music Video Grade
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Volumetric Music Video Grade
Recommended reading
- Color Correction Handbook (Advanced Chapters on Depth) by Alexis Van Hurkman
- Spatial Computing by Shlomo Berkovsky
- The Art of 3D Computer Animation and Effects (Lighting Chapters) by Isaac Kerlow
- Computer Vision for Visual Effects by Richard J. Radke
- Volumetric Video Guide (Intel Studios/Microsoft Mixed Reality Capture docs)
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