Premier Graphics
& Animation
Animation & VFX · MS elective · 3 credit hours · 16 sessions

Animation & Motion Graphics for Artists

This course views animation as a fine art form (“Moving Painting”). Distinct from commercial character animation, this curriculum encourages experimental storytelling. Students will explore Stop Motion, Rotoscoping (tracing over video), and Motion Graphics (After Effects) to create looped video art, music videos, and projection mapping content that defies narrative logic.

§ 01 By the end you can
  1. Master the "12 Principles of Animation" applied to abstract forms
  2. Execute Stop Motion techniques: Claymation, Cut-out, and Pixelation
  3. Create "Rotoscoped" sequences: Blending live action with hand-drawn lines
  4. Utilize Adobe After Effects for Motion Graphics: Keyframing and Typography
  5. Integrate animation into fine art installations (Looping & Projection)
§ 02 Sixteen sessions

The whole semester.

  1. 01The Persistence of Vision: History of Animation
  2. 02The 12 Principles: Timing & Spacing
  3. 03Stop Motion I: Object & Clay Animation
  4. 04Stop Motion II: Lighting & Dragonframe Software
  5. 052D Hand Drawn: The Walk Cycle
  6. 06Rotoscoping: The Digital/Analog Hybrid
  7. 07GIF Art & The Perfect Loop
  8. 08 · MidtermMidterm Examination
  9. 09Motion Graphics I: After Effects Interface
  10. 10Motion Graphics II: Kinetic Typography
  11. 11Motion Graphics III: Masking & Compositing
  12. 12Experimental Narratives: Non-Linear Storytelling
  13. 13Glitch Art & Datamoshing in Video
  14. 14Sound Design for Animation
  15. 15Projection Mapping: Animating on Objects
  16. 16Final Project: The Experimental Short Film

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Experimental Short Film

How it’s judged

Recommended reading
  1. The Animator's Survival Kit by Richard Williams
  2. Experimental Animation: Origins of a New Art by Robert Russett
  3. After Effects for Designers by Chris Jackson
  4. Stop Staring: Facial Modeling and Animation Done Right (Reference)
  5. Understanding Comics (For sequential storytelling) by Scott McCloud
More in Animation & VFX