Cel Animation
Note: Often referred to as “Cel” (Celluloid) Animation.
§ 01 By the end you can
- Master the art of "In-Betweening" and timing charts
- Apply squash, stretch, and smear frames to hand-drawn movement
- Understand the multi-plane camera and parallax layers
- Execute clean line art and digital "Ink and Paint" coloring
- Create a short animation that demonstrates fluid weight and personality
§ 02 Sixteen sessions
The whole semester.
- 01History of Cel Animation: Disney to Anime
- 02The Workflow: Keys, Breakdowns, In-betweens
- 03Timing Charts: Easing In and Out
- 04Physics in 2D: The Bouncing Ball
- 05Weight & Drag: The Flour Sack Exercise
- 06Walk Cycles: The Contact Position
- 07Run Cycles & Jumps
- 08 · MidtermMidterm Examination
- 09Dialogue: Exposure Sheets (X-Sheets)
- 10Lip-Sync: Vowels and Consonants
- 11Acting: Facial Expressions & Takes
- 12Clean-Up: Finalizing Line Art
- 13Ink & Paint: Color Palettes & Shadows
- 14Background Design for Animation
- 15Compositing 2D Elements
- 16Final Project: The Hand-Drawn Short
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Hand-Drawn Short
Recommended reading
- The Animator's Survival Kit by Richard Williams
- The Illusion of Life: Disney Animation by Frank Thomas and Ollie Johnston
- Character Animation Crash Course! by Eric Goldberg
- Drawn to Life by Walt Stanchfield
- Timing for Animation by Harold Whitaker
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