Premier Graphics
& Animation
Animation & VFX · MS elective · 3 credit hours · 16 sessions

Cel Animation

Note: Often referred to as “Cel” (Celluloid) Animation.

§ 01 By the end you can
  1. Master the art of "In-Betweening" and timing charts
  2. Apply squash, stretch, and smear frames to hand-drawn movement
  3. Understand the multi-plane camera and parallax layers
  4. Execute clean line art and digital "Ink and Paint" coloring
  5. Create a short animation that demonstrates fluid weight and personality
§ 02 Sixteen sessions

The whole semester.

  1. 01History of Cel Animation: Disney to Anime
  2. 02The Workflow: Keys, Breakdowns, In-betweens
  3. 03Timing Charts: Easing In and Out
  4. 04Physics in 2D: The Bouncing Ball
  5. 05Weight & Drag: The Flour Sack Exercise
  6. 06Walk Cycles: The Contact Position
  7. 07Run Cycles & Jumps
  8. 08 · MidtermMidterm Examination
  9. 09Dialogue: Exposure Sheets (X-Sheets)
  10. 10Lip-Sync: Vowels and Consonants
  11. 11Acting: Facial Expressions & Takes
  12. 12Clean-Up: Finalizing Line Art
  13. 13Ink & Paint: Color Palettes & Shadows
  14. 14Background Design for Animation
  15. 15Compositing 2D Elements
  16. 16Final Project: The Hand-Drawn Short

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Hand-Drawn Short

How it’s judged

Recommended reading
  1. The Animator's Survival Kit by Richard Williams
  2. The Illusion of Life: Disney Animation by Frank Thomas and Ollie Johnston
  3. Character Animation Crash Course! by Eric Goldberg
  4. Drawn to Life by Walt Stanchfield
  5. Timing for Animation by Harold Whitaker
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