Game Design & Asset Creation
This comprehensive course immerses students in the pipeline of modern game development, blending artistic creativity with technical implementation. Students will learn to conceptualize game mechanics, design immersive environments, and create optimized 2D/3D assets. The curriculum bridges the gap between concept art and the game engine, focusing on workflow efficiency for real-time rendering.
§ 01 By the end you can
- Understand the core principles of game mechanics, loops, and player psychology
- Create concept art and turn it into production-ready 3D models or 2D sprites
- Master UV mapping, texturing, and rigging for game engines (Unity/Unreal)
- Optimize assets for performance (poly count, draw calls, texture atlases)
- Implement basic level design and lighting to create atmosphere
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Game Theory & Genres
- 02The Game Design Document (GDD)
- 03Concept Art: Characters & Environments
- 04Level Design: Pacing and Flow
- 052D Asset Creation: Sprites & Tilesets
- 06UI/UX for Games (HUDs & Menus)
- 07Prototyping Mechanics (Box Method)
- 08 · MidtermMidterm Examination
- 093D Modeling: High Poly vs. Low Poly
- 10UV Unwrapping & Baking Maps
- 11Texturing & PBR Materials (Substance)
- 12Introduction to Rigging & Animation
- 13Importing Assets to Engine (Unity/Unreal)
- 14Lighting & Particle Systems
- 15Optimization & Debugging
- 16Final Project: Playable Game Level
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: Playable Game Level
Recommended reading
- The Art of Game Design: A Book of Lenses by Jesse Schell
- Level Up! The Guide to Great Video Game Design by Scott Rogers
- 3D Game Textures: Create Professional Game Art by Luke Ahearn
- Game Anim: Video Game Animation Explained by Jonathan Cooper
- Blood, Sweat, and Pixels by Jason Schreier
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