Premier Graphics
& Animation
Animation & VFX · MS elective · 3 credit hours · 16 sessions

Hard Surface Modeling

This course focuses on the precise modeling of man-made objects: vehicles, weapons, robots, and architecture. Unlike organic sculpting, “Hard Surface” requires strict adherence to topology rules to ensure surfaces reflect light correctly without artifacts. Students will master boolean operations, subdivision surface workflows, and the art of “Kitbashing” to create complex mechanical designs.

§ 01 By the end you can
  1. Master topology rules: Quads vs. N-Gons and Edge Flow
  2. Execute "Subdivision Surface" modeling for smooth, manufactured looks
  3. utilize Boolean workflows effectively (and how to clean them up)
  4. Create complex mechanical joints and functional parts
  5. Unwrap UVs specifically for hard surface texturing (Trimsheets)
§ 02 Sixteen sessions

The whole semester.

  1. 01Hard Surface Theory: Light & Reflection
  2. 02Topology Basics: Edge Loops & Holding Edges
  3. 03Blocking Out Mechanical Shapes
  4. 04Subdivision Surface Workflow (Sub-D)
  5. 05Modeling Flat vs. Curved Surfaces
  6. 06Cutting Holes in Curved Surfaces
  7. 07Bevels & Chamfers: Controlling Highlights
  8. 08 · MidtermMidterm Examination
  9. 09Advanced Booleans: Cut & Merge
  10. 10Kitbashing: Using Pre-made Parts
  11. 11Modeling Weapons/Props: The Receiver
  12. 12Modeling Weapons/Props: The Barrel/Scope
  13. 13UV Unwrapping Hard Surfaces
  14. 14Texturing Metal & Plastic (PBR)
  15. 15Rendering Studio Lighting for Products
  16. 16Final Project: The Sci-Fi Vehicle or Prop

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Sci-Fi Vehicle or Prop

How it’s judged

Recommended reading
  1. Hard Surface Modeling in Maya/Blender (FlippedNormals Guides)
  2. Pushing Points: Topology Workbook by William Vaughan
  3. Inside the Factory: Designing for Hard Surface (Gnomon Workshop)
  4. Digital Modeling by William Vaughan
  5. The PBR Guide (Allegorithmic)
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