Interactive Media Design and Production
We no longer just watch screens; we touch, talk, and gesture to them. This course explores the design of non-linear experiences. Students will learn to create installations, apps, and web experiments where the user is a co-author of the content. The curriculum covers User Experience (UX) principles, physical computing (sensors/Arduino), and authoring tools like TouchDesigner or Unity to build reactive digital environments.
§ 01 By the end you can
- Master the principles of Interaction Design: Feedback, Affordance, and Mapping
- Prototype physical interfaces using microcontrollers (Arduino/Raspberry Pi)
- Create real-time generative visuals using node-based programming (TouchDesigner)
- Design non-linear narratives where user choice dictates the outcome
- Evaluate usability through User Testing and iteration cycles
§ 02 Sixteen sessions
The whole semester.
- 01Introduction to Interaction Design (IxD)
- 02Human-Computer Interaction (HCI) Theory
- 03UX Design: Wireframing & Prototyping
- 04The Feedback Loop: Visual & Haptic
- 05Non-Linear Storytelling Structures
- 06Node-Based Programming (TouchDesigner I)
- 07Reactive Visuals: Audio & Data
- 08 · MidtermMidterm Examination
- 09Physical Computing: Sensors & Inputs
- 10Microcontrollers: Arduino Basics
- 11Projection Mapping on Objects
- 12Kinect & Motion Sensing
- 13Web-Based Interactivity (Three.js intro)
- 14Designing for Public Spaces
- 15User Testing & Debugging
- 16Final Project: The Interactive Installation
Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.
§ 03 Final project
Final Project: The Interactive Installation
Recommended reading
- The Design of Everyday Things by Don Norman
- Interaction Design: Beyond Human-Computer Interaction by Rogers, Sharp, and Preece
- Processing: A Programming Handbook for Visual Designers by Casey Reas
- Arduino Project Handbook by Mark Geddes
- Inventing the Medium by Janet H. Murray
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