Premier Graphics
& Animation
Digital & Interactive · MS elective · 3 credit hours · 16 sessions

Interactive Media Design and Production

We no longer just watch screens; we touch, talk, and gesture to them. This course explores the design of non-linear experiences. Students will learn to create installations, apps, and web experiments where the user is a co-author of the content. The curriculum covers User Experience (UX) principles, physical computing (sensors/Arduino), and authoring tools like TouchDesigner or Unity to build reactive digital environments.

§ 01 By the end you can
  1. Master the principles of Interaction Design: Feedback, Affordance, and Mapping
  2. Prototype physical interfaces using microcontrollers (Arduino/Raspberry Pi)
  3. Create real-time generative visuals using node-based programming (TouchDesigner)
  4. Design non-linear narratives where user choice dictates the outcome
  5. Evaluate usability through User Testing and iteration cycles
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to Interaction Design (IxD)
  2. 02Human-Computer Interaction (HCI) Theory
  3. 03UX Design: Wireframing & Prototyping
  4. 04The Feedback Loop: Visual & Haptic
  5. 05Non-Linear Storytelling Structures
  6. 06Node-Based Programming (TouchDesigner I)
  7. 07Reactive Visuals: Audio & Data
  8. 08 · MidtermMidterm Examination
  9. 09Physical Computing: Sensors & Inputs
  10. 10Microcontrollers: Arduino Basics
  11. 11Projection Mapping on Objects
  12. 12Kinect & Motion Sensing
  13. 13Web-Based Interactivity (Three.js intro)
  14. 14Designing for Public Spaces
  15. 15User Testing & Debugging
  16. 16Final Project: The Interactive Installation

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Interactive Installation

How it’s judged

Recommended reading
  1. The Design of Everyday Things by Don Norman
  2. Interaction Design: Beyond Human-Computer Interaction by Rogers, Sharp, and Preece
  3. Processing: A Programming Handbook for Visual Designers by Casey Reas
  4. Arduino Project Handbook by Mark Geddes
  5. Inventing the Medium by Janet H. Murray
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