Premier Graphics
& Animation
Digital & Interactive · MS elective · 3 credit hours · 16 sessions

Interactive Media Design

This course pushes beyond static screens to explore dynamic, responsive, and immersive digital experiences. Students will investigate how users interact with technology through non-linear storytelling, creative coding, and sensory inputs. The focus is on designing engaging experiences for installations, web art, and emerging technologies like AR/VR, blending code with creativity.

§ 01 By the end you can
  1. Understand the principles of Human-Computer Interaction (HCI)
  2. Create non-linear narratives and gamified experiences
  3. Utilize basic creative coding or visual scripting tools (e.g., p5.js, TouchDesigner)
  4. Design for emerging platforms (Augmented Reality, Physical Computing)
  5. Develop an interactive installation or complex web experience
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to Interactive Media & New Media Art
  2. 02Non-Linear Storytelling & Flowcharts
  3. 03Human-Computer Interaction (HCI) Principles
  4. 04Designing for Web: HTML5/Canvas Basics
  5. 05Interaction Patterns: Hover, Click, Gesture
  6. 06Gamification in Design
  7. 07Prototyping Interactions (No-Code Tools)
  8. 08 · MidtermMidterm Examination
  9. 09Creative Coding Basics: Generative Art
  10. 10Audio-Reactive Visuals
  11. 11Physical Computing: Sensors & Inputs
  12. 12Introduction to Augmented Reality (AR)
  13. 13Projection Mapping & Spatial Design
  14. 14User Testing for Installations
  15. 15Final Project Production & Debugging
  16. 16Final Exhibition: Interactive Showcase

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project Production & Debugging

How it’s judged

Recommended reading
  1. Inventing the Medium: Principles of Interaction Design as a Cultural Practice by Janet H. Murray
  2. Processing: A Programming Handbook for Visual Designers by Casey Reas and Ben Fry
  3. Interactive Design: An Introduction to the Theory and Application of User-Centered Design by Andy Pratt
  4. Getting Started with p5.js by Lauren McCarthy
  5. The Art of Game Design: A Book of Lenses by Jesse Schell
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