Premier Graphics
& Animation
Digital & Interactive · MS elective · 3 credit hours · 16 sessions

VR & AR Production

This course explores the frontier of “Immersive Media.” Students will learn to produce content that surrounds the audience, moving from 360-degree video production to interactive Virtual Reality (VR) and Augmented Reality (AR) experiences. The curriculum covers the unique challenges of directing without a frame, spatial audio, and using game engines (Unity) to build interactive worlds.

§ 01 By the end you can
  1. Differentiate between 360 Video (passive) and Real-Time VR (interactive)
  2. Master 360-degree camera operation, stitching, and nadir patching
  3. Design "Spatial Audio" soundscapes that react to head tracking
  4. Build basic AR filters and experiences (using Spark AR or Unity)
  5. Understand the "Presence" theory and minimizing motion sickness
§ 02 Sixteen sessions

The whole semester.

  1. 01Introduction to XR: VR, AR, and MR
  2. 02The 360 Camera: Monoscopic vs. Stereoscopic
  3. 03Stitching Workflow: Mistika / Premiere
  4. 04Directing Attention in 360 degrees
  5. 05Moving the Camera in VR: Motion Sickness
  6. 06Post-Production for VR: Removal & VFX
  7. 07Writing for Immersive Media
  8. 08 · MidtermMidterm Examination
  9. 09Interactive VR: Introduction to Unity
  10. 10Building Environments in VR
  11. 11Spatial Audio: Ambisonics
  12. 12Augmented Reality (AR): Mobile use cases
  13. 13Creating AR Filters (Spark AR Studio)
  14. 14Volumetric Capture (Holograms)
  15. 15Distribution: SideQuest, Steam, & WebXR
  16. 16Final Project: The Immersive VR/AR Experience

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Immersive VR/AR Experience

How it’s judged

Recommended reading
  1. The VR Book: Human-Centered Design for Virtual Reality by Jason Jerald
  2. Virtual Reality Filmmaking by Celine Tricart
  3. Learning C# by Developing Games with Unity by Harrison Ferrone
  4. Experience on Demand by Jeremy Bailenson
  5. Augmented Human by Helen Papagiannis
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