Premier Graphics
& Animation
Content Creation · MS elective · 3 credit hours · 16 sessions

Online Art and Design

This course addresses the specific challenges and opportunities of creating, exhibiting, and selling art in a purely digital, networked environment. Moving beyond static web design, students will explore the history of “Net Art,” the mechanics of virtual galleries, and the sociology of online communities. The curriculum focuses on building interactive web experiences, mastering remote collaboration tools, and understanding the infrastructure of the digital art market.

§ 01 By the end you can
  1. Analyze the history and aesthetics of Internet Art (Net Art) and browser-based creativity
  2. Design and deploy interactive personal portfolios using modern web technologies
  3. Master tools for remote creative collaboration (Miro, Figma, Discord)
  4. Create immersive virtual exhibition spaces (Mozilla Hubs, Spatial.io)
  5. Understand the technical and social dynamics of online art marketplaces
§ 02 Sixteen sessions

The whole semester.

  1. 01History of the Web as an Artistic Medium
  2. 02UX/UI Principles for Digital Artists
  3. 03Web Design Basics (No-Code & Low-Code)
  4. 04Interactive Media: P5.js for the Web
  5. 05The Browser as Canvas: CSS Art
  6. 06Remote Collaboration Workflows
  7. 07Crypto-Art Platforms & Marketplaces
  8. 08 · MidtermMidterm Examination
  9. 09Virtual Galleries & Metaverse Spaces
  10. 10Designing for Mobile & Responsive Art
  11. 11Social Media Algorithms as Art Curators
  12. 12Community Building & Fan Engagement
  13. 13Streaming Art: Twitch & Live Creation
  14. 14Cybersecurity for Digital Artists
  15. 15Digital Archiving & Preservation
  16. 16Final Project: The Virtual Exhibition

Midterm around session 8. Final project briefed at session 8 or 9 and developed in stages until the juries.

§ 03 Final project

Final Project: The Virtual Exhibition

How it’s judged

Recommended reading
  1. Net Art Anthology by Rhizome
  2. The New Aesthetic and Art: Politics of the Pixel by Scott Contreras-Koterbay
  3. Don't Make Me Think, Revisited by Steve Krug
  4. Curating Digital Art by Annet Dekker
  5. Mass Effect: Art and the Internet in the Twenty-First Century by Lauren Cornell
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